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#multithreading

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#FluidX3D #CFD v3.2 is out! I've implemented the much requested #GPU summation for object force/torque; it's ~20x faster than #CPU #multithreading. 🖖😋
Horizontal sum in #OpenCL was a nice exercise - first local memory reduction and then hardware-supported atomic floating-point add in VRAM, in a single-stage kernel. Hammering atomics isn't too bad as each of the ~10-340 workgroups dispatched at a time does only a single atomic add.
Also improved volumetric #raytracing!
github.com/ProjectPhysX/FluidX