"The Tides · Of Life"
The creation of the sculpture
Find the full quality videos of the installation also on YouTube:
https://www.youtube.com/playlist?list=PLBd7EiaFUofgeUCavf6GkTwLx0yzj3MTL
"The Tides · Of Life"
The creation of the sculpture
Find the full quality videos of the installation also on YouTube:
https://www.youtube.com/playlist?list=PLBd7EiaFUofgeUCavf6GkTwLx0yzj3MTL
"URBANFLOW.art" #Physarum #Simulation
4 million particles that look straight ahead, to the left and right and decide where to go by where it is brightest.
Find the full animation in 4k 60fps on YouTube:
https://youtu.be/A6EcsqwuWG0
"URBANFLOW.art" #Physarum #Simulation
So my research and development is bearing fruit:
Today I tried out using my new physarum force with SDF-text in the form of our Media·Art studios name https://UrbanFlow.art
And together with several other forces this turned out beautiful!
#mastoart #Tooll3 #realtime #newmediaart #abstractart#particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #sounddesign #Zen #opensource #recording #soundscape
"Stream of Consciousness" · Physarum simulation
The full length animation in 4k @60fps on YouTube:
https://youtu.be/BQ_UECtrAA8
Another R&D test with my HLSL compute shader physarum force for Tooll3.
"Stream of Consciousness" · Physarum simulation
From a diffuse field of feelings, ideas and outer impulses our mind creates streams, fields and rivulets of ideas and thoughts.
Some solve complex problems, some decide what to wear or eat, most are circular movements without a real purpose.
Quantum fields dancing.
· · · · · ·
"Physarum 1.0"
This is especially cool, since it integrates with all other forces, here I use for instance a custom turbulence with symmetry and the angular force for a more geometrical look
Full version in 4k 60fps on YouTube:
https://youtu.be/LnqaCWVH9EU
"Physarum 1.0"
After another day in the HLSL code for my Physarum Force for the particle system in Tooll3, I achieved a first version of agents that follow their own pheromones.
I also added several parameters for a wider range of control.
"The Force"
Next step in my simple look-ahead agent force R&D for Tooll3, written in HLSL as a compute shader.
This one is looking ahead and a bit to the left and right and determines where to go based on where it is brightest.
For that, I feed the resulting rendered frame back into the force.
Generative sound in #Bitwig Studio using #Synthmaster3
"Mirage"
· Ceci n'est pas une mirage ·
Full length version in 4k 60fps on YouTube:
https://youtu.be/1pXixlUCMjc
"Mirage"
· Ceci n'est pas une mirage ·
Today I wrote an explorative particle force prototoype as HLSL compute shader in Tooll3 that interacts with feedback and creates very natural feeling fluid motion with a somehow "alive" touch.
Love it!
Post in DaVinci Resolve Studio.
Music recorded in BitwigStudio.
Enjoy! :-)
"The Flower of Life" · Setup 2/2
Find this project also on our website:
https://urbanflow.art/en/flower-of-life/
Watch a high-quality version on YouTube:
https://youtu.be/hSpVQQHiLBY
Enjoy :-)