All the Adventures reaches the last of the ASD&D TIVenture games, which somehow rips off a Roberta Williams puzzle while improving it at the same time
also, nitpicking about the Eocene era and an encounter with PROFESSOR HIGGINS
All the Adventures reaches the last of the ASD&D TIVenture games, which somehow rips off a Roberta Williams puzzle while improving it at the same time
also, nitpicking about the Eocene era and an encounter with PROFESSOR HIGGINS
My friend Jess is doing a show on his podcast where him and his co-host are going to determine the best #LucasArts game, and I'm like... isn't it obvious? #adventuregames
Next on All the Adventures:
Fun House (Scott Morgan, 1982) starts with a clown shoving the player in a pit and the player giving them a shave.
It keeps getting weirder from there.
If you've ever wanted to get into the deep weeds with Sierra's SCI games, Sluicebox has released his SCI tools which give you access to just about every nook and cranny of what makes these games tick. If you're a hardcore nerd, that is. https://github.com/sluicebox/sci-tools?tab=readme-ov-file
Retro Adventure game fans:
Does The Dig play as well as it looks and sounds?
Snippets of the game that I come across seem amazing. But is it actually enjoyable to play, or might I be better of keeping the idealized image I have in my brain now?
The conclusion to my history of the Interact Computer and Troll Hole Adventure. Includes a picture of a prototype, very bad marketing skills, and why the French version of the game ended up having much more prominence than the English one.
https://bluerenga.blog/2025/04/05/the-troll-hole-adventure-the-one-who-knows-english/
The obscure Interact computer made in Michigan only sold in the thousands, but made an impact in France. I tell the story behind the computer (and how France got involved), and how the tech influenced the game I'm still only partway through (The Troll Hole Adventure).
https://bluerenga.blog/2025/04/03/the-troll-hole-adventure-1980/
Pathfinding is hard... especially when you're Keith. https://youtube.com/shorts/ad2PmgQgjkA
The best thing about Vampire's Castle is that you need a bucket to collect the water, but once you *have* the water you can free up space in your inventory by dropping the bucket. (You will still have the water)
I'm a sucker for a good point-and-click puzzle adventure game, and since this very new one comes from our little country Slovenia (developed by Motiviti team) and has native GNU/Linux support, well that makes it an insta-buy of course :)
Elroy and the Aliens https://store.steampowered.com/app/1082190/Elroy_and_the_Aliens/
https://www.motiviti.com/projects/elroy-and-the-aliens/
A short video about the release of #SpaceVenture and why I hope no one will ever ask me whether it will ever be finished again.
YouTube: https://youtu.be/YaD8SJbTAgg
The conclusion of the Apple II game Sherwood Forest, involving some antics to entertain the Merry Men, impress Maid Marion, and completely bypass the Sheriff who is a bit of a jerk anyway
https://bluerenga.blog/2025/04/02/sherwood-forest-lets-go-make-some-beautiful-music-together/
The full VOD of tonight's SpaceVenture stream: https://youtu.be/gMNhtAgUruQ
Go get the game for yourself! It's out now! Link in the description.
In 10 minutes I'll be streaming #SpaceVenture.
Not an April Fool's thing. For real.
Come join me on https://twitch.tv/spacequesthistorian or https://youtube.com/spacequesthistorian
All the Adventures is starting to wind down on 1982. Sherwood Forest is the last Apple II graphical game left!
Dale Johnson of the extremely difficult Madventure and Palace in Thunderland returns with something that seems to be a little bit easier ... so far.
Melon Head is 6 months old so it's on a SALE for this week! -30% off! Check it
At All the Adventures, the conclusion to the Very British game Time Adventure, involving Merlin in a high-tech laboratory, the boat Queen Elizabeth 2, and warding off a fantasy creature with Terry Wogan's smelly socks.
https://bluerenga.blog/2025/03/31/time-adventure-queen-elizabeths-revenge/
Finally, a comprehensive insight into the (let's be honest) troubled development of #SpaceVenture, the spiritual successor to Space Quest. It's been over a decade since the game was first announced and it's been a rough ride. A lot of myths and misinformation have arisen around the project, so it's great to finally hear one of the devs set the record straight. https://youtu.be/XLfEoyLLxNk