Now that I'm settled in here, an #introduction :)
I'm Andrea! Pronouns she/her.
I make #immersive stuff which we used to call #transmedia, and before that, #AlternateRealityGames. I even wrote a book about it: A Creator's Guide to Transmedia Storytelling.
I also write fiction about #politics, #culture, and #technology, like The Revolution Brought to You By Nike and America, Inc.
I'm #jewish! I do so much #gaming! I can talk for hours about #CurlyHair!
Let's be friends?
@andrhia Welcome!
@lakhesis Aw, thanks :)
@andrhia Hey there. Hope you're well! I'm Jesse, and I'm probably overdue for a real introduction thread on my own page, but you seemed pretty chill so I figured I'd say hello.
ARG's are always fascinating to me. I got invested in the one LOST did back in like 200X. I don't know if you've heard of that one?
@JPohlmanWriting Nice to meet you, fellow Long Island dweller! I did know about the Lost ARG, that was in the first big wave of entertainment marketing games that came after The Beast. Alas I neither made nor played that one, though!
@andrhia Oh, snap, you're also LI? Haha awesome. Small world!
The Beast I'm not familiar with. I really only know the one, I'm afraid, but it's certainly something to look into if it really helped launch the genre.
@JPohlmanWriting It's really hard to look into now. Bitrot, y'know, and the problem of ephemerality of real-time storytelling
@andrhia That's true. There's definitely something to be said for the experience of it. Unlocking each new little clue or story element as it's released is the stuff of legends.
But, still, it's always interesting to reverse-engineer what data remains and go, "Hmm, this is how they structured the plot arc."
Helps from a general writing-narrative perspective, I'd imagine.