And for fun, here are some scribbles I made while thinking through how I was going to approach some of that stuff. I imagine most of it's incomprehensible :D
#GameDev #IndieDev #ScreenshotSaturday
And for fun, here are some scribbles I made while thinking through how I was going to approach some of that stuff. I imagine most of it's incomprehensible :D
#GameDev #IndieDev #ScreenshotSaturday
I realise I've been a little slack about posting progress in this thread (outside of devlogs). Here's some bits and pieces from the past month or so!
Dig sites now have markers on the timeline in the Map phase, and I've added placeholder epoch indicators as well. I've updated the Assembly phase layout to be dynamic based on skeleton size in and tweaked lighting to hide how small the space is. I've also added tape on the floor to hint at skeleton size
#GameDev #IndieDev #ScreenshotSaturday
I've got two versions of my pilot blorb. Which one are you most drawn to?
Not sure if my boost about a collective of #indie #authors, #artists & #gamedev is visible on my instance, so doing my own post.
In response to the Itch shadow bans, an indie collective formed to tackle the problem of payment processor pressure being able to de-index indie content (especially #LGBTQIA+ and #NSWF).
Its called Conjured Ink, and the website is now live for indie creatives to find out more https://conjured.ink/
(Sorry readers/ viewers/ gamers, its not ready for you -yet!)
I would like to know if there are novel and/or interesting articles or videos about implementing gambling mechanics in videogames.
Please send links! Thanks in advance!
_____
Disclaimer: opinions about gambling, or knee jerk explanations, will be ignored, but thanks for reply-guy engagements anyway!
Launched my 1.1 update for Exoloper today. A ton of bugfixes, new features and overall polish.
Super nervous about this launch, as it’s both an attempt at making the game more financially viable and the first patch I’ve done since my youngest was born.
@awkravchuk hey, I'm going to talk to @kasper about #commonLisp #indie #gameDev (w/ #opengl iirc) at 8pm NZT tomorrow which I believe to be between between 8am and 12pm Sunday morning in much of Europe.
Kasper mentioned they would like to co-guest with you if you would like that (at admittedly short notice).
I think I missed a big announcement by you at some point previously as well. Would you like to visit / check in (in a one hour jitsi call #peertube #live #fedi)
I've finally got around to writing a blog on my Ko-Fi!
It's the postmortem for my #PirateJam #gamedev entry.
Read it here: https://ko-fi.com/Post/Pirate-Jam-17--A-Post-Mortem-U7U01J0GTZ
I should strike while the iron is lukewarm from some folks discovering my soundscapes and remixes via yesterdays show. Reminder, I am taking donate what you can #commissions for remixes, loops, game assets, soundtrack, sound installations etc.
My wheelhouse is dark, organic, grittty, electronic but happy to slide toward a modicum of commercial potential soind for projects by good sorts.
Didn't we have a lovely time, writing a game in Godot
A functioning App
With code that we'd hacked, (all stolen from Stack Overflow)
When we checked the logs, there's hundreds of bugs!
I opened up the editor
Typing away at all times of day, but the code compiles!
one week retrospective for my new game, no signal https://www.exodrifter.space/blog/20250731075133 #gamedev #indiedev #marketing #retrospective
Steam Page is liiiiiiive~~
Please Wishlist my game so that I have another number to look at while I work very hard
https://store.steampowered.com/app/3919080/Chronicles_IV_Ebonheim/
Boosts greatly appreciated! Thank you for following my project!
“Grog in the Jungle”. Another level for #Lazarr! completed.
In my continuing scheme to avoid sorting out Terrain and art/assets, I think I need to get the Railway and External Market working.
Plan: Click Railway Station to get Market Dialogue.
Mark items for import/export (amounts, possibly continuous).
Workers fetch Goods to Export from Stockpiles, and deliver Imports.
Need some system for timings
Also need some kind of Currency
but 1st - Market Dialogue
Are you interested in Worker Cooperative game dev studios?
What about building your own someday with fellow collaborators?
Then pop along to this online panel discussion from game devs in cooperatives doing just that! Details below
#help #lazyweb
I'm looking for a post I thought I saved from someone who was offering to help folks self-host their published itch games in light of the payment processor garbage. If anybody can point me to this person/post (or to recommended resources) I know someone who would likely benefit from it. Thank you!
#itch #gamedev #selfhost #paymentprocessors #boostswelcome #boostok
Hawk Hill Manor
To complement the idea of building the supply chain backwards, I'm thinking of making the Railway become less reliable over time.
I think this puts 3 stages on the game:
Early: Import much-needed supplies. Export basic products
Mid: Becoming more self-sufficient. Import less. Export Advanced goods. More profit!
Late: Self Sufficient. Little-to-no import/export. Use Premium Goods locally.
Is there anything like a catalog, index, or search engine of individual webpages where you can purchase/download indie games directly from the devs? And if not, would people be interested in something like that?
Hawk Hill Manor
Food chain is working. Fleets of Bakers make the long trek to the Coal Supplies to keep their ovens working. Deliveroo Drivers criss-cross the map delivering the bread.
Ditched the idea of Food Inventories.
Might have the Markets convert Bread (and new Food-Types) into "Meals"
e.g. bread -> 1 Meal, meat -> 2 Meals, maybe even 1 Bread + 1 Meat -> 4 Meals.
Chased down most typos and broken references