Pinned toot

Greetings, habitués of the Wandering Shop. As Mick Jagger likes to sing, "Please allow me to myself…"

I'm the / of a tabletop role-playing game () who enjoys posting the odd pencil , outline, or full- that eventually became for the game —plus a few that never made it in.

I also like to share whatever / / is currently filling me with .

Émigré from another instance.

Tzitzimitl are native to Antipode, the broken and ecologically devastated cousin to the magical world of Haven. These "bad guys" wear different forms at each stage of their lives. Their skeletal Miquiztetl form bears a fleeting resemblance to legendary Tzitzimitl from Earth's Mexico, and a few Mezo-American death gods.

Here's a , outline, and full of one of the Miquiztetl, wearing floating ornaments.

tenthousandworlds.org/titles/t

Enjoy another , this time of a gun-slinging () from the magical world of Haven. Their species was the first to figure out gunpowder weapons. They also developed "shadow foam", a non-magnetic, blue-black material with a texture akin to soap bubbles, which they mold into everything from armor to jewelry.

I've included an early, rejected , a later outline, and the full that made it into the game.

To my surprise, The Hand You're Dealt was featured as the Free PDF of the Week in yesterday's DM's Guild newsletter! 😮 It's driven a ton of downloads and enough people have paid for a copy that it might soon become a copper bestseller!

If you're curious, it's available here: dmsguild.com/product/313524/Th

Happy Birthday and congratulations on your nominations! Here’s to fifteen more years!

escapepod.org

In the magical world of Haven, it was Humans who first figured out how to construct wands, which they often enchanted to change size and shape on command. In the right hands, a wand can shrink to the size of a pencil or grow as big as a battle staff. Enjoy an outline and full showing examples of magic wands.

tenthousandworlds.org/titles/t

Time for another : The pencil , outline, and full versions of a Charioteer from the magical world of Haven, taking possession of a bunch of ordinary objects to form a temporary physical body. This invasive alien species has been bred for over 300 years by the () to control their war machines and other technology. Unfortunately, some got loose and are trying to control other things ... and other people.

Enjoy another from when my account on another instance went up in a puff of electrons.

This is a pencil of a (). The Couatl are a refugee species that fled to Haven from her sister world, Ghost, during the first War of the Falling Stars. Each one is unique in appearance and powers. They tend to either ignore other sentient species or just kill them with as much thought as Humans give to swatting bothersome insects.

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Freelancers: , the makers of software have launched a program called “100 Days, 100 ” to support artists who’ve lost their work due the / outbreak. This can be a project you’ve already completed, were halfway through, or even a proposal for something new.

Full details: affinity.serif.com/en-us/100-d

The Lutin () people from the fantastical world of Haven are her technological pioneers. Their ruler has an open bounty on exotic, exploitable tech, and they'll fearlessly mix magical and alien gear into their inventions with unbridled enthusiasm —sometimes to their own detriment.

This is a pencil of one of their tanks, plated in their own "shadow foam" alloy, armed with gunpowder weapons, and powered by a caged alien parasite.

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Have another : a pencil , outline, & drawing of a Lutin () from the world of Haven. There is no typical Lutin. They come in a wild variety of shapes, & adults range in size from two heads shorter to one head taller than a typical Human. Lutins have the widest differences between individuals of any other species on Haven; among direct family members there can be relatives with varying numbers of limbs, digits, & eyes.

Escape Pod did it again. Episode 724, "The Season of the Storm" (Author: Jonathan Edelstein; Narrator: Maxine Moore), served up some classic, old-school Sci-Fi for our current age. They gave me 1960s space-race history, future space-faring Zambians, scientific wonder, , , and smart people using to think their way out of problems.

More please.

escapepod.org/2020/03/19/escap

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time: Heres a pencil for the stylish but deadly villain, "Cruel" Sarah McLeish. Her body is packed with a cybernetic sensor suite that doesn't just record, but can project all manner of disorienting visual and aural illusions. She's also no slouch with a bladed weapon. These days, she's more of a fixer and planner of high-risk, high-reward criminal enterprises, but if the numbers look right to her, she'll once again enter the field.

Enjoy the outline of a magical Korobokuru () weapon called a Flying Fist. It's a mallet, club, hammer, or axe weighted for throwing, with a ball or spindle capping the end of its shaft. On command, the cap comes off, trailing a long chain that allows the weapon to be swung in different martial arts maneuvers.

Here's another : an initial for some elements of "dwarf-wear" that would be used by the Korobokuru people on the magic world of Haven. Even early on, I seem to have decided on giving them strong geometric lines, pointy parts, and semi-precious stone embellishments.

Enjoy the pencil , outline, and full image of a martial artist from the magical world of Haven armed with a pair of Rakshasa symbiotes, livimg creatures sculpted into weapons by a long-extinct species.

Escape Pod 721: “Hustle”, written by Derrick Biden and narrated by Mur Lafferty, is why I always come back for more. Despite its darkly setting, the story’s ferocious pace, , and the heroine’s mix of pragmatism and never-say-die attitude turn it into a really fun ride. And of course, it’s full of .

FYI, the villain is quite villainous, so heed their content warning.

escapepod.org/2020/02/27/escap

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Wandering Shop

The Wandering Shop is a Mastodon instance initially geared for the science fiction and fantasy community but open to anyone. We want our 'local' timeline to have the feel of a coffee shop at a good convention: tables full of friendly conversation on a wide variety of topics. We welcome everyone who wants to participate, so long as you're willing to abide by our code of conduct.