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Here’s a little bit of softness and gentleness for your day: Andromache has tucked herself into the duvet by my feet and is slowly blinking herself to sleep.

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How to begin writing alien species if you're writing #hardscifi 

1. Pick a class of star (G like our sun, or perhaps F?).

2. Use the Habitable Zone Calculator to calculate the goldilocks zone around the star. depts.washington.edu/naivpl/si

3. Once you have the goldilocks zone around the star, you can use Kepler's 3rd Law calculator to calculate mass, orbital radius and/or orbital time 1728.org/kepler3a.htm

#writingtips #hardscifi #scifi #sciencefiction #aliens

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Today I saw bluebells like a haze in the distance or foam on a green sea. One of my very favorite moments each year.

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If they do a spinoff of Strange New Worlds, they should call it New Life and New Civilizations

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Back in December I came across this cool person who was giving a talk on exoplanets in fiction, and then it turns out this person was making an audio drama set in space, and the first episode just came out today and it sounds really fun! It's got original music by an in-universe band and everything! No idea if any of the people involved in the show are on this... platform, so I thought I'd give them a wee shout out in this wee corner of the internet!

roguemaker.space

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I found a book that mentions that DVORAK users stopped using keysmashes after swapping because they aren't "socially legible" which is fascinating.

Topic: star trek, blender3D 

Anyway, my next star trek in blender3D projects will be:

- What if USS Discovery but TOS style
- What if NX-01 Enterprise but less cool
- What if Klingon ships but red
- What if Deep Space Nine/Terok Nor but designed on the budget of TOS

And then I'll probably move on to making all the ships of the 24th century starfleet less cool as well, except for the Enterprise D which is a friendly manta ray and is exactly as cool as it should be.

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Topic: star trek, blender3D 

Just realised I forgot to put an image description in those renders.

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Topic: star trek, blender3D 

My opinions on what Star Trek ships should look like exist in a continuum with all my other star trek opinions, like why 21st century star trek should have moved Starfleet further away from being a military rather than closer to it, and other very naive and (e)utopian opinions. Anyway, this is all preamble to the wee note I was going to make about the follow-up projects I was going to do with blender3D and star trek.

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Topic: star trek, blender3D 

I love objects. I love making fun objects. I like coming up with fun details for fictional objects.

Star Trek ships give me such joy in that regard. Especially the original - I've pored over the material available on the internet of the thoughts that went into the design etc etc.

I have very strong opinions on what ships in star trek should look like that matter to no one, but I take comfort in it.

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Topic: star trek, blender3D 

Two years and a bit ago I started learning blender properly, because I suddenly had time, for some reason? anyway, a year and a bit ago I got around to doing some star trek stuff, and I thought I'd show off the most presentable bit here. I got sidetracked and need to get back to it, and eventually I will, but at least I got this to the "nice and shiny" stage, even if it is very incomplete. Hm. Forgot about the character limit again. more later.

Some interests of mine:

, ,

-I have a degree in this

-I went along to classes for this that I wasn't signed up for whilst doing the linguistics degree

-I like to make *things*, both physical and virtual

-Some of the virtual things I make are from these

-Technically I only knit one thing: cones. If it isn't a cone, I probably won't knit it. Also , usually the knitted stuff.

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Let's find all the conlangers in the Fediverse. Boost this if you're a

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