@JacobSKellogg As a general rule, if you have several PoC in a piece of media, having one of them partly match a stereotype isn't a problem, because the others will show representation beyond the stereotype.. The problem is when either A) the character IS a stereotype OR B) the partly stereotyped character is the only character.
This applies equally to all marginalized groups.
That said, 1) don't make non-white characters generic. Given the a specific ethnical/racial background. ...
@jessmahler
Thanks for the insight!
If I may, how is the situation affected by the fact that these aren't "real" chars? That is, this is for a #TTRPG, not a video game, so these are pics of possibilities, ergo I'm not writing personalities and such.
So I won't be making them generic, but also won't be making them NOT generic.
Since this is pre-Kickstarter promo art, it's a small batch of portraits; one other was going to be black (the kensei).
What do you think?
@JacobSKellogg I'm not comfortable answering that or making suggestions. You're dealing with something very far outside my experience as a creative (I'm a writer, so clearly defined characters are central to everything I do) and I am white so can only speak to what I have been told.
My own marginalizations are usually invisible. They just wouldn't come up at all in the kind of video game you are talking about.
Def reach out to any PoC you know who are willing to discuss this kind of thing.
@JacobSKellogg ... 2) have them vetted by people FROM that background to the extent possible (Writing with Color has a number of folks who have volunteered to help writers out with stuff like this, they may be willing to help with a video game as well. 3) Do your research.