We still have to figure out the details and how to integrate theme and restrictions, but got impatient and threw together a basic prototype while waiting.

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Time for another gamejam! This time I'm collabing with a pal who is even newer than me at jams. The jam is , and we're making a dragon-themed in 10 days.

Finally getting around to watching . I totally get why everyone loves Abed

Now, the difference might be down to me probably being on a too low dose of my Ritalin before changing meds, but it's apparent I need to take more care not accidentally running out with these meds.

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Going on them again today was pretty rough as well, as my anxiety and hyperactivity spiked for an hour or so when it kicked in.

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Also seems going off Aduvanz (equiv. Vyvanse) causes more of a withdrawal than I'm used to. With Ritalin, I could just take an "off-week" with no adverse effects, except general ADHDness. But now, I've been pretty useless the last few days.

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Oof, I've been a mess the last few days. Due to a combination of bad planning on my part, I ran out of meds this weekend, and with my regular doctor being on vacation, I didn't get a refill until today...

And with handing in my early vote, I've done my second civic duty for the day 🙂

Second dose gotten! Finally . I've been waiting for this day for so long, hopefully things can now start to approach some semblance of normality again 😊

Nothing as maddening as when a code bug you've been chasing all day suddenly disappear. And you can't trace it to anything you've done, nor have any idea what's changed...

It also humanizes the people who worked on the project before you. Just like you, that previous coder was probably tired and wanted to take the weekend, when they introduced that bug in a commit 20:30 on a Friday...

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You might get away with just hacking something onto code without understanding why it's like it is, but you risk just exacerbating any problems with the code if you don't understand the history of the code.

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Sometimes to fix a problem, or simply expand on some code, you have to dive into the commit logs and history of files to trace down how things were done and try to reconstruct the reasoning behind things.

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An underappreciated skill for a good developer is code-archology. Especially when working on legacy projects or other code where the original author is no longer available.

It was a nice timing being able to finish of the storyline before the summer break, and I suspect it won't be the last time they must face Lady Ceithlia, as her hatred for the characters has just grown even more.

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With everyone worn down and on their last leg, they managed to get their friend out and flee the mad Eldritch Lady. Wisely they decided to not stand and fight the powerful fully rested Sorcerer-Warrior with a full arsenal of spells, even if she was batshit crazy.

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The other characters managed to track him down with help of a gang of street urchins and had a confrontation with the much-hated lieutenant of the villain, finally being able to defeat him after sessions of him taunting them, by tricking him to drink a shrinking potion.

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Wandering Shop

The Wandering Shop is a Mastodon instance initially geared for the science fiction and fantasy community but open to anyone. We want our 'local' timeline to have the feel of a coffee shop at a good convention: tables full of friendly conversation on a wide variety of topics. We welcome everyone who wants to participate, so long as you're willing to abide by our code of conduct.