New ! Jintrassa: Power Structures delves into how an agrarian land reorganizes itself to become counselors, healers, and guest workers in a neighboring land after a major disaster of the neighbor's own making, and continues exploring how magic brings back consequences in this world.

@WanderingBeekeeper I see you went ahead and tested the loyalty of your readers, then! I hope you get the comments you seek (mine doesn't count).

@Mayana nothing ventured, nothing gained. It came to a point of either take the risk or quietly shut it down.

@WanderingBeekeeper But to comment on the post itself (which I can fortunately make some sense of because I read your previous update as well), damn, this sort of coordination is exhausting to even think about! But I suppose a lot can get done when the people are forced to make it happen or suffer the consequences.
In general, the idea of a world with moral magic is an interesting one. I'm not sure how I feel about it. On one hand it's good to know that over here, we do good things merely because we want to. But it also causes so much harm ... and the people in Antillia still have the choice to be greedy, prideful, selfish, etc. if the consequences don't matter to them. So perhaps some moral help would do us good, too.

@Mayana I'm also trying to use the distancing of the fantasy world, and the subsequent lack of direct investment by the reader, to slip some ideas in. I did the same thing with the 1879 ttrpg. Antillia demonstrates some behaviors I'd like to see more of in America, and globally although I can only speak for my own home culture. The people of Antillia must deal with their shit, or have it come down on top of them, possibly literally. We here can shirk our duties, but someone will suffer for it.

@WanderingBeekeeper You are right. Our worlds are in fact much the same; it's just that here, others suffer for our mistakes, and if we are heartless we can ignore that.
I figured that's what you were doing. It honestly is pretty inspiring, even if I'm still having a little difficulty imagining an actual TTRPG session from this. I got to read on for that.
So many TTRPGs that want to be more progressive just do so by allowing you to use whatever stats regardless of race (D&D 5E with Tasha's Cauldren), make the world fuzzy and mostly conflict-free, etc. This is several steps ahead.

@Mayana There's actually a mechanic already, with four sliding-scale stats that change value according to player actions. Venleitche did not do well as a project, so I unbolted the game parts and am expanding the world into its own book. You can see that in the concept of the investigative consultancy, which is the foundation of player character groups, people who took responsibility for fixing a thing and have gained a measure of trust from their community.

@WanderingBeekeeper Ah, thank you, I'll give it a look!
But even so, this requires a game master who's good at thinking about this, about which actions would have which consequences. Even as someone who is fond of CYOAs, I'm not the best at that. Perhaps I need to listen to more TTRPG podcasts and learn further.

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