good design: the developers of N++ found that a lot of playtesters felt like they sucked at the game because they kept dying, so they made it so that the demos that play on the title screen are all of the character failing. you'll never see the ninja on the menu reach the exit. it's as if to say "don't worry, you're supposed to die a lot. you'll get there."

hilarious design: as you play the game, those demos get replaced with your own fuckups

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Wandering Shop

The Wandering Shop is a Mastodon instance initially geared for the science fiction and fantasy community but open to anyone. We want our 'local' timeline to have the feel of a coffee shop at a good convention: tables full of friendly conversation on a wide variety of topics. We welcome everyone who wants to participate, so long as you're willing to abide by our code of conduct.