Say, does anyone know of any good tutorials/articles/videos/ebooks on writing for Interactive Fiction in general, and/or Twine specifically? It can be for parser style games too, I have no trouble with that.
Trouble I'm having is that internet searches basically get me mostly surface-level stuff that doesn't get into the real meat of writing for the medium, and with no regard for whether they're good or not.
@Nezchan Writing or coding?
@Nezchan hrmm, I haven't seen much about that either. I'll let you know if I find anything!
Good question. I'm thinking more in terms of interactive narratives that are compelling nonetheless. I'm not certain that's the same thing as nonlinear, although I imagine there's overlap.
I'll take a look through her stuff, thank you.
@Nezchan Aaron Reed's "Creating Interactive Fiction with Inform 7" is obviously platform-specific, but has a lot of very good stuff about IF world building considerations in general. And it's very very good for Inform 7:
Certainly worth taking a look. As a neophyte, there's lots to learn.
@Nezchan there’s a book called Twisty Little Passages that’s possibly what you’re looking for.
Thanks, I'll take a look at it.
@Nezchan Came to recommend Emily Short, read the thread, noted she'd already been recommended. So I'm just gonna double that recommendation and say she's written a lot and it's pretty much all gold.
Em Short’s blog is a cornucopia of articles, links and reviews to books, all sorts of musings on IF for years now.
For instance, this recent article sparked some ideas for me, at the bottom links to a few more “in series”, and from there it is an easy rabbit hole into the rest of Em’s blog:
I personally learned a lot and got inspired by talks of Jon Ingold. He uses ink, but I think most of the stuff can be applied to any other tools/scripting language. Don't have links at hand but I'm sure that YouTube will show some if you search for the name.
— 🌧️ Quiet Rain (they/them)
The Wandering Shop is a Mastodon instance initially geared for the science fiction and fantasy community but open to anyone. We want our 'local' timeline to have the feel of a coffee shop at a good convention: tables full of friendly conversation on a wide variety of topics. We welcome everyone who wants to participate, so long as you're willing to abide by our code of conduct.