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Kid wants to learn animation. He's used Wick, but it can't do everything he wants to do, and he's used up a trial of Adobe Animate.

I don't want to support Adobe's Creative Cloud keep-paying-every-month-forever subscription model.

Question for the fediverse: What animation drawing programs have you used? Which ones have you found to be easy to learn, capable, reasonably priced, etc?

We've looked at some of the other programs here, but I'm hoping for more context:
alternativeto.net/software/ado

@KelsonV
Tumult Hype is .. okay
you can try Synfig, I haven't but I have heard that it is good.

Dragon Bones , Spine, and.. I think there's one other I can't remember, they let you set up skeletal animation around 2D transparent images pieces, like shadow puppets, but in color.

Moho (formerly 'anime studio' and before that, Moho again, I guess they realised anime studio was a dumb name.)

Moho is *excellllent* and I can highly reccomend it.

@KelsonV Toonboom is what the pros use for 2d television animation.
I've heard TV Paint also gets used for this.

@zens Wow, thanks.Definitely going to check out Moho and the Preston Blair book!

@zens
Yes, #Synfig is great. We have experimented with it. There's some quality tutorials to get him started.

It isn't a pretty interface… yet. Looks a bit boring, but it is powerful.

It's not only #freeSoftware but #freeLicense. Meaning anyone can read and improve its #sourceCode to make it better, and it seems to have a solid community behind it, to make it better and better.

#FOSS #animation
@KelsonV

@dsfgs @KelsonV when it comes to creative software i am personally not very impressed by the claim that “anyone can improve it” and that being open source will over time improve it. that certainly hasn’t been the case with most open source creativity software I have tried.

the software will certainly accumulate more *features* over time— but more features !== better software

@dsfgs I told a lie, i have tried synfig. couldn’t make any sense of the UI and gave up. i didn’t mention it because i feel like a 10 minute failed attempt to do something simple isn’t giving it a fair chance

@dsfgs in practice, there isn’t a process for people with UX skills, or experience in a field, but no programming skills, to controbute their expertise to open source projects. programmers always have final veto, and if their dunning kruger tingle wiill veto stuff the ux experts tell them to do.

@dsfgs not to mention the cultural barriers to entry for them to even want to talk to open source projects, are huge, and largely unacknowledged in the off chance a designer does decide to talk to an open source project. RMS and similar comic-book-guy figures have done a poor job as mascots

@dsfgs ahg sorry for the unsolicited rant. i’ll stop now

@zens @dsfgs Yeah, that's always been kind of the Achilles' heel of FOSS. Anything outside of coding doesn't get valued as much as it should.

@dsfgs @zens I think Synfig might be one of the programs we messed with a bit a while back, but it sounds like it might be worth another look. thanks!

@KelsonV the third bones based animation tool that i couldn’t remember was spriter.
from what I can tell, they are all three about the same featurewise- which one you go with is a matter of preference, though it gives me an idea that I should fet into writing UI quality reviews of software

@KelsonV pixaki for the iPad is the first thing I thought of rizer.co/pixaki/

pixel-art focused but supports onion skin animation, reference layers, and all the other tools you’d expect

@lindsays @emacsomancer Somehow I'd never noticed the animation features in Krita, but it turns out the kid had already found them!

long post about some different animation software 

long post about some different animation software 

@KelsonV I've fiddled around with Animate, Flash, Pencil2D, Anime Studio 9 (now Moho) , OpenToonz and Krita.

My first 2D animation program was Moho. It's a rig-based program (which I didn't expect for 2D), but it's great and I found it really easy to get the hang of.

Nowadays, I prefer to use OpenToonz. It's free, and is meant for a more traditional workflow. It also has *great* compositing features, and I've used it for everything from animating tiny emoticons to simple scenes.

@flewkey Thanks! Someone else was also recommending Moho, so I'm *definitely* going to check that one out, and OpenToonz is on my short list too.

@KelsonV Blender's new Grease Pencil might be a bit more complicated, but is quite capable and entirely free. look at Bigtop Burger for an example of what a small (i think single person?) team can do with it.

@KelsonV also for short pixel loops there is Aseprite, which has paid binary downloads but the source is available and you can build it yourself. (or your distro might package it, eg.: I know the AUR has it)

@csepp Nice, I think he'll get a kick out of the sprite animations too. He's been watching a lot of retro-computing videos lately!

@KelsonV I've played around a tiny bit with Pencil 2D. It seemed simpler than Blender. I'm thinking about using it for a history project with animated maps. It's cross platform, Windows & Mac and in the Ubuntu repo. I'd check out their tutorial videos on their website, which I didn't know about till right now.

pencil2d.org/

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