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@shopbot @phildini Putting together the plot of a tactics game. I have the way-zoomed-out outline, and a good set of character concepts, but still need a lot of the ground-level writing. What's the queen's motivation for the third fortress level in act 3? How do her allies feel about it? Can anything be offered to the defenders? Thinking through these questions goes a long way toward avoiding contrived level design.

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